Zillio: A Zillion Ways to Play Math (tm)

Hands-on activities fit into two main categories: games and lessons. Children often do not distinguish between a game and a lesson. Both are math rich, and focus simultaneously on learning and fun; however, there are some differences between the games and lessons for parents and educators to keep in mind to use Zillio most effectively:

GAMES LESSONS
Primary Use:

Educational Toy
Educational Games

Educational Games, Math Manipulative

Most Appropriate Settings:

Home (family games), Home Schooling, Classroom, Special Education, Resource Specialist, Educational Therapist, Tutor

Homework Support, Home Schooling, Classroom, Special Education, Resource Specialist, Educational Therapist, Tutor

When to Introduce:

Before, while, and after children have mastered a skill

Before and while children are mastering a skill.

Range in Ability:

Players with a wide range of abilities can enjoy the same game (children to adult)

Children closely grouped in ability benefit most from a lesson

Number of Times Children Enjoy: Many times A few times
Number of Activities: 20+ 50+

In the pull down menus below, we indicate whether an activity develops the skill or uses the skill or (often) both. An activity that develops the skill assumes no or limited prior knowledge. You will be able to teach children what a concept means and how to use the rules to calculate it during the activity. An activity that uses the skill, requires prior knowledge either from a prior lesson on Zillio or your other curriculum. When the skill is a major focus of the activity, the activity is wonderful for developing fluency. Occassionally, we indicate a skill is used even though it plays a small part in the activity. In those cases the activity creates a powerful "need to know". It gives you the opportunity to explain the skill (percents for example) to a very receptive audience, so they will be able to retain it and use it in the future.

Pre-K through 2nd

 

3rd through 5th

 

6th through 9th

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